Avanade
UX Architect
Instruction Design
10 Weeks
Dynamics 365
Unity VR
Blender
iOS AR Kit
After secondary research on current AR/VR markets, we began brainstorming ideas for new business cases.
First, we looked at whether the concept was feasible. Understanding the technical limitations of the HoloLens was important. The HoloLens 1 was uncomfortable and lacked precision so we ruled out any cases that required fine movements and long periods of use.
The final concept we chose was the retail barista training module. We found that there was a huge market potential due to high-turnover rates in employees and constant updates on the menu required new training to be scalable. It could be translated to other industries like fast-food chains, broader retail, and even hospitality.
Looking at Starbucks alone, we found that 40% of market capture could bring in approximately $5M in revenue.
55K
2019
$240
20h x $12 average wages
$13M
Starbucks alone
The final concept we chose was the retail barista training module. We found that there was a huge market potential due to high-turnover rates in employees and constant updates on the menu required new training to be scalable. It could be translated to other industries like fast-food chains, broader retail, and even hospitality.
We added the instructions in the Guides using the built-in native tools. Along with the instructions, we created digital doubles of the espresso machine parts using Blender.
Before we had hands on the equipment, we created a prototype out of cardboard boxes to replicate the interactions.
Before we had hands on the equipment, we created a prototype out of cardboard boxes to replicate the interactions.
After weeks of testing, we were able to refine the instructions into a simple procedure with low error rates. At around 10 minute mark, testers began feeling eye-strains and headaches from the device.
Another insight we learned was that better coffee increased the overall satisfaction for the testers. In our final recommendation, we noted this for future client engagements.
In my first professional internship as a UX designer, I realized that real work isn’t always by the textbook. I had to throw away the conventions I learned in school and jump into the creative mess. It made me realize how much I appreciate being human-driven versus being technology-driven because, without the initial connection with the users, it’s hard to imagine the impact I’m creating through my work. The ambiguity between people and technology can be both frightening and exciting, but nonetheless, being the bridge between the human and the tool– is where I find true happiness.
This demo is now available in the official Avanade portfolio of work– being presented to thousands of clients across the North America region. However, the future of XR still seems far away, much farther for consumers.